Bueno os cuento, estoy tratando de meter un shelbyGT500 al rfactor, el modelo consta de 5 piezas, una la carrocería, y 4 ruedas.
Hago el debido trabajo en 3dmax y 3d simed, seleccionando las texturas y demas...
Al cargarlo en rfactor, el coche me sale para elegirlo y todo, pero salta:
"error loading texture carroceria for material wccarbody"
"error loading global texture for material wccarbody"
Me he leido los foros referentes a la integracion en el rfactor, y he visto que muchos sabeis del tema.
Si alguien le pudiera hechar un vistazo se lo agradeceria mucho.
Os adjunto lo que llevo hecho y el trace con los errores que salen.
http://www.megaupload.com/?d=YQDDM3LT
Si necesitais algo mas decirlo que hago lo que sea.TRACE LEVEL = 3
NetComm.cpp 11193: NetComm checking command line: "-trace=3"
game.cpp 1211: Entered Game::Enter()
osman.cpp 540: Entered OSMan::Enter()
plrfile.cpp 2314: Entered PlayerFile::Enter()
setup.cpp 2298: Could not find HAMMER/HAMMER.MAS
setup.cpp 2298: Could not find Hammer_PC_Skin.dds
setup.cpp 766: Not using vehicle GAMEDATA\VEHICLES\PACECAR\HAMMER_PC\HAMMER_PC.VEH because one or more important references could not be found
setup.cpp 1890: Did not add vehicle GAMEDATA\VEHICLES\PACECAR\HAMMER_PC\HAMMER_PC.VEH (either because it did not pass filter or error)
setup.cpp 2298: Could not find 08046.TGA
setup.cpp 2298: Could not find 08046.dds
gamestats.cp 906: RaceCast Location set to: racecast.rfactor.net
plrfile.cpp 1727: Attempting to save to USERDATA\Modder\Modder.TMP
plrfile.cpp 1757: Retcode: 0 for renaming to USERDATA\Modder\Modder.PLR
vidman.cpp 1229: Entered VidMan::Enter()
specialfx.cp 3795: Entered SpecialFX::Enter()
dynman.cpp 613: Entered DynMan::Enter()
sound.cpp 727: Entered Sound::Enter()
hwinput.cpp 7979: Entered HWInput::Enter()
hwinput.cpp 7980: HKL=0x040a0c0a
onscreen.cpp 1787: Entered OnScreen::Enter()
gamestats.cp 906: RaceCast Location set to: racecast.rfactor.net
game.cpp 1296: Entered Game::Setup()
hwinput.cpp 8024: Entered HWInput::Setup()
options.cpp 1910: Entered Options::Setup()
O_AppObj.cpp 2813: Initiate options object creation
O_OSC.cpp 2652: Entered Options_OSC_Reader::ReadOSC()
vidman.cpp 1023: Trying to Play Bink File: MOVIEFILES\ISILogo.bik
vidman.cpp 1119: Bink file video play success
vidman.cpp 1023: Trying to Play Bink File: MOVIEFILES\ANY_DEV_ONLY.bik
vidman.cpp 1023: Trying to Play Bink File: MOVIEFILES\PreGame.bik
tire_manager 1249: Non-existent tire brand ""
tire_manager 1249: Non-existent tire brand ""
O_OSC.cpp 2727: Exited Options_OSC_Reader::ReadOSC()
tire_manager 1249: Non-existent tire brand ""
tire_manager 1249: Non-existent tire brand ""
O_AppObj.cpp 2876: Options object creation successful
O_BaseGz.cpp 8579: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error initializing scene file USERDATA\tmpvehicle.scn
util.cpp 542: Unable to adjust texture for material: wccarbody, tex0=GAMEDATA\VEHICLES\SHELBYGT500\Misc\.dds, tex1=GAMEDATA\VEHICLES\SHELBYGT500\08046.dds, tex2=wccarbody.dds
plrfile.cpp 1727: Attempting to save to USERDATA\Modder\Modder.TMP
plrfile.cpp 1757: Retcode: 0 for renaming to USERDATA\Modder\Modder.PLR
game.cpp 1817: Entered Game::Exit()
sound.cpp 846: Entered Sound::Exit()
specialfx.cp 4529: Entered SpecialFX::Exit()
hwinput.cpp 8128: Entered HWInput::Exit()
dynman.cpp 1849: Entered DynMan::Exit()
onscreen.cpp 1964: Entered OnScreen::Exit()
vidman.cpp 2092: Entered VidMan::Exit()
osman.cpp 583: Entered OSMan::Exit()
Saludos y Muchas gracias de antemano