Re: Novedades Rigs of Rods
Publicado: 19 Jun 2010 14:05
Más avances en el CH-54; trabajando con nuevos shaders. Los reflejos son impresionantes.
Saludos!!!
Saludos!!!
Conduce limpio y disfruta...
https://www.xtremeracers.info/forums/
Código: Seleccionar todo
* updated from Ogre 1.7.0 to 1.7.1
* added background loading support, but crashing due to the fact that zziplib is not thread-safe
* fixed set_beam_defaults_scale again
* fixed big bad crash on player/truck leaving in MP
* optimization: when "no sound" selected, sound engine is not loaded and no .soundscripts are parsed
* optimization on loading: caelum, hydrax and vegetation only loaded when selected in the configurator -> faster loading times
* decreased verbosity of torquecurve
* fixed waterplane size and scale factor: only scaling when map is smaller than 1,5km (should fix wave problems)
* faster loader at startup (no smooth fade-in)
* removed obsolete effects (ASCII and Night vision)
* Improved static friction patch + bug fix for a case where transition from static to dynamic friction created abnormally large forces (http://redmine.rigsofrods.org/projects/ror/repository/revisions/1373)
* moved skidmarks.cfg to config folder where it belongs (was in textures.zip before)
* new resources for the compiled version: splitted up to reduce loading time
* combined all materials to one file to improve speed
* repacked with no compression mode -> faster loading times
* removed obsolete layour editor resources
* Changed support beams to break when extended at 4 times their length. (http://redmine.rigsofrods.org/projects/ror/repository/revisions/1394)
* ogre log of configurator changed to a different filename, so it wont overwrite ror.log from the game
* added ogre log verbosity changes via setting (http://redmine.rigsofrods.org/projects/ror/repository/revisions/1427/diff/trunk/source/main/RigsOfRods.cpp)
* added "get token" button to configurator
* Restore previous time advancement functionality, added a display to show what the tiem was changed to. (http://redmine.rigsofrods.org/projects/ror/repository/revisions/1431)
* fixed multiplayer mode, inputengine skipped stream creation of the character
* added stream registration results: the remote users will now tell when they cannot see you (via an icon)
* added new Multiplayer GUI: more infos and explanation: http://forum.rigsofrods.com/index.php?topic=35525.msg343698#msg343698
* fixed runtime condition crash in multiplayer when it tried to the beamfactory before its initialization
* new RoRnet Protocol version "RoRnet_2.33"
Mucho ojo a un detalle, el vehículo de por sí trae bastante novedades, tiene una pinta estupenda, pero hay una que me sorprende especialmente. La animación de la palanca de cambios, que por lo visto ahora también se mueve . En cuanto pueda lo tengo que probar . Unas imagenes para alegrar la vista:Deuce and a Half - M35 6x6
Versions:
-Standard 6x6
-Cargo 6x6
-Bobbed 4x4 dually
-Bobbed Lifted 4x4 Singles
-Tractor 5th wheel
Features:
-Real weight, real power, real scale. (so don't expect to tow the ror trailers that way a kabillion lbs.)
-Lockers (press W)
-Operational dump bed, & tailgate
-Contactable bed to load vehicles or objects with ties (press O to tie down load)
-Animated winches on all except cargo version, some even have a rear winch.
-Flexbody everything pretty much
-Specular Shader
-Detailed Animated Interior with shifter.
-custom deuce sounds, with added turbo
Known issues:
-Shader shows up black sometimes, restart ROR until it appears normal, or download boring material below and drop in deuce zip.
-5th wheel version breaks when hooking to some trailers
-No flexbody tires (would be way to cpu heavy, it already is)
hola me podriais decir que mapa es el que sale en el segundo video? saludosagustingarciaflores escribió:Un par de vídeos espectaculares del nuevo Tatra T183 en desarrollo. Que pinta tiene En el primero podéis ver las físicas en general y la deformaciones de la carrocería y el chasis, y en el segundo la física de neumáticos y el barro
Sencillamente espectacular
Saludos!!!
Descarga:http://www.rigsofrods.com/repository/re ... opical.zipLone Peak - Hill Climb map
Version: 1.0
The goal of this map is to give you a smooth road for hill climbing. Take a powerful rear drive car and go!
It features:
- Tunnel
- Smooth road, spec and normal mapped
- Alpha-splatting (detailled textures)
- Marina, ferry gate, multiple load and truck spawners
- Vegetation
And many more!
Credits
Thanks to Lenni for letting me use his stone bridge
Thanks to Lifter for providing the very cool road shader
Thanks to invited members for valuable beta testing
Most of the textures from CGTextures.com
Everything made with L3DT, Blender and GIMP
TIP: disabling vegetation should highly increase your framerate
Ladoga Challenge map
Version: 1.0
This map is pure offroad with tons of mud, really deep water crossing, rocks,... It is inspired by the extreme offroad challenge held around Ladoga lake in Russia.
Play the map with vegetation ON otherwise it will look terrible.
It features a time race - not working with the present version of RoR, but fully functionnal otherwise.
Credits:
Fir trees not made by me - I don't know who made them, thanks a lot they're great!
Rock textures from CGTextures.com
Descarga:http://www.rigsofrods.com/repository/re ... usmono.zipThis is RoR's 1st ever Suspended Monorail System.
After 10 months of work and development, it is finnaly finished.
Suspended Monorail System 2.0:
Features:
The Trains:
-Passenger Train
-Goods Train
-Working Sliding Doors (f1/f2)
-Directional lighting (,/.)
-Custom Sounds
-Custom Wheels
-Interior
-Contactable Deck (goods only)
The Track Network:
-Fully controlable Points (f3/f4)
-Bridges
-Straights
-Left & Right Curves
-Stations
-Goods Loading Ramp
-Collision Meshes
-Custom Non-overwriting N Helens Map
Installation:
-Simply place the .zip in your: My DocumentsRigs of Rodsterrains
-Does Not Overwrite
-Unique N helens map
Credits:
-Custom Sounds from the Free Sound Project
-Original N Helens Map by Pricorde etc.
-Everything else built from scratch by me, Al T.
-Thanks to the beta testers, coco for help with the engine and everyone on IRC for help or suggestions.
Usage:
-Take corners no faster than around 40mph.
-Doors controlled by f1/f2
-Points controlled by f3/f4
-Directional Lighting controlled by (,) and (.) or the indicators.
-The trains are allready on the track.
*Do not release a mod of this without my permission*
Trail Island
Version: 1.0
A small island with detailled ground for offroad fun! Try to get on the water near the marina, there is a path there.
You will also find a giant parabolic antenna and an oil buoy inspired by Brent Spar where you can land with an helicopter.
There is also a little rock-crawling trail.
Hope you'll like it
Credits
Thanks Lifter for testing
CGtextures for Brnet Spar and ground
Map made with L3DT
Descarga:http://www.rigsofrods.com/repository/re ... dtrial.zipMud Trial
Version: 1.0
Mud, mud and mud. Five different types of them, a really detailled terrains with ruts, mudpits and everything.
Everything in a field, so it's rather small.
Declined in 4 versions:
- Normal
- FPS-friendly (no detailled terrain textures)
- Rainy (with caelum rain)
- Sandy
Credits:
- 1Crash007, and Ian for the original groundmodels
- Invited members for testing
- Box5diesel for the struggling with particles - we'll make it ;-)
Hope you'll enjoy it!
Descarga:http://www.rigsofrods.com/repository/re ... _qrytt.zipQuarry TT
Version: BETA
It's a quarry-style map. One of the first I made for RoR, converted from 1nsane. I spent a lot of time some years ago to sculpt this map for making it interesting with trucks and rock crawlers. I don't think I will work on it anymore so here it is if you like it.
Warning: everything except the quarry part is rubbish - you've been warned.
FPS-friendly, even with alpha-splatting
Credits:
CGTextures for the ground textures
Descarga: http://www.rigsofrods.com/repository/re ... edator.zip2008 KME Predator fire engine, based on the fire engine from Butler NJ.
Features:
- Openable doors and windows
- Tilting cab
- Animated props; driveshafts, light switches, pedals, dashboard needles...
- Can simulate engine torque twisting force (RoR first)
- Comes in 2 versions; caterpillar and detroit, both equiped with allison 5 speed auto transmission
- 22 commands (F1 to Ctrl+F12)
- 9 custom lights (Ctrl+1 to 9)
Custom paint job available on the forum
La actualización ya está lista. También han solucionado el problema que provocaba que el sim se quedara pillado y que nos chafó el convoy. Como digo, ando liado, en cuanto pueda probarlo ponemos fecha de nuevo al convoy, a ver si hay suerte en un segundo intento a la misma altura...so, i just spent the last 10 hours to finally find and fix the MP distortion bug: (http://redmine.rigsofrods.com/issues/362)
- removed compression from network stream: still buggy
- simplified complete network protocol to test for protocol errors: still buggy
- redesigned internal network behavior and data streams: still buggy
- added copying of node data from a locally spawned truck -> no network data used, but still buggy!
- investigated distorted meshes in detail, added wireframe mode switches for remote trucks, strange vertice point clouds!
- flexbody mesh seems to have a very low precision for the generated mesh vertices, it looks like lego blocks.
--> Floating point problems?!
-> rewrote mesh sharing parts until spawning two different trucks not spawned locally, bug still there: so no mesh sharing vertex issue :-/
- checked the differences in truck spawning when spawned locally and remotely.
fixes the floating point precision problem.
and done
will release an update soon. Also found lots of places that could be optimized