He recopilado algunos fragmentos de la
guia para artillerías que ha publicado el plumilla.
Son los dirigidos a que los que odiáis a los
pelowhiskys entendáis que la arty es un actor inprescindible para el WoT:
"SPGs are a part of the rocks-scissors-paper concept and their job is to deal with heavies and campers in general. While many whine and wish arties were removed, this would only encourage people to camp harder and more people would just drive E3s, find a hulldown spot with a solid cover behind them and troll the heck out of the enemy team. Arties reduce the amount of possible camping spots and keep people moving. Also, they narrow the gap between excellent and bad players by suppressing the excellent ones and making their life much harder. They are the necessary evil that makes the game ticking whether you like them or not.
In my humble opinion, everyone should get a tier 10 SPG to fully understand how they work, where they can hit you and how to avoid their shells. A good arti driver doesn’t need very good reflexes but rather good situational awareness and the ability to constantly evaluate the threat level of different targets as well as other factors. Being able to hit stuff reliably is only the beginning of the path of the scumbag."
Many players believe that SPGs have lower skill requirements than other tanks. Well, this is a bit tricky so I’ll just list what I consider to be true:
1) A bad player will do better in SPGs than in any other vehicle. It is unlikely he will die in the first minute of the game, he will deal damage if he hits something and those HE shells he’s been using in his E100 will finally work for him… However, he will probably still be a bad arti player far behind the good ones.
2) A great player will not be able to influence the game as much when playing SPGs. While it is much harder to turn a game around or secure the win by killing 8+ tanks, you can still get a very good arti win rate. I recently realized that while grinding arties in solo random games, I have a consistent ~60% win rate. I recently finished grinding the Crusader SP, which I find the weakest of its tier and realized I have 68% solo win rate in it.
3) SPGs give bad players a very good chance of killing players they wouldn’t be able to stand against otherwise. This causes much rage and all the “learn to play a proper tank” comments.
I was shocked how much flame the guide started. I understand getting artied makes people angry in the game (almost as much as premium ammo) but I really didn’t expect such whining at FTR.
This TK happened just a few hours after the guide went life and it was some funny reading indeed. Big thanks to those special folks for following FTR and reading the guide. I can’t really respond to all the 328 comments you posted but I feel one controversial topic needs to be addressed in more detail,
he most common argument why arty encourages camping was “When there are many SPGs on each team, people camp harder.” This was really not my point. The question all the arty-haters should ask is this: “How would WoT change if arty got removed?”
For one thing, E3, 261, IS7 and similar tanks would become very popular. Right now, they can only camp in arty-safe positions whereas without arty, any hulldown position would become a bunker full of these tanks. This would create huge kill-zones which would be painful to conquer without superb coordination. You know how painful it is now to break through certain camps. This would become much worse and would happen on more maps. Remember the arty-safe bridge camp on Pearl River where teams sat for 10min doing nothing? Would they sit there while getting artied? Can you even imagine CW? Right now every second team camps the southern base on Mountain Pass, which they consider reasonably arty-safe. Now, imagine what would happen if all the bases were arty-safe.
If you don’t like this argument, consider Armored Warfare. It’s a WoT clone, which is trying to fix some WoT problems. They know, WoT players hate arty and only few really love it, so what do they do? Well, the last video shows exactly the same arty view and aiming circle. I bet they couldn’t find a better solution.
That said, we can discuss how to change arty (sb. suggested longer aiming time and better accuracy to punish campers and help meds) or how to replace it. However, if you claim WoT would be better without it, you clearly haven’t thought long enough about it.