Nuevo Racer 0.60 - 0.61 - 0.70
Publicado: 02 Ago 2008 13:12
Ha salido un nuevo racer, han mejorado las FPS y nordschleife al fin me funciona! os dejo el post en inglés de RSC
Finally another version...
Get it at http://www.racer.nl/dl_beta_win.htm
The changes below, enjoy!
Ruud
- Modified engine sound mix; now, it's always a mix between acc/dec sounds. This does mean that the sound
is always loud unless you downmix the decelerate_* audio trees in car.ini. The mix is based
on engine output (more 'acc' sound if the engine torque reaches its max_torque)
- The engine scales its internal lookup-table to get a valid 'maxTorque' reading in debug output Ctrl-8
(needed this for the audio mix above).
- LOD for tracks didn't work. It now does, only LOD definition has changed somehwat; lod_out has disappeared (!).
To improve Swiss-Stroll for example, search & replace lod_out with lod0_z (in geometry.ini, gives about 20% fps increase here).
Check http://www.racer.nl/tutorial/lod.htm for the latest definition.
- renderer.min_detail and max_detail set to 1.0. It was 0.3..3.0, which normally made visibility increase by 3x.
- Sky objects could be flipping on & off due to the wrong far-plane culling being used. Now, sky objects
are NOT culled at all (so more expensive and non-optimal but it seems ok).
- quickstart=1 works again
- The fader was always painted; fps should be a bit higher now.
- Scenegraph animation was a bit optimized. FPS increase is hard to notice though.
- ODE has always been compiled with asserts, ouch. Didn't seem to make a different in fps though.
- Defaults for racer.ini's renderer.max_detail and min_detail were 2 and 0.1, now both 1.0
- Added a flywheel special effect to the engine sound; upon shifts, some jitter is added to the engine frequency.
- Start lights image could appear offset when quickstart=1
- Added 3D lights support for start sequence; see http://www.racer.nl/tutorial/newtrack.htm#startlights for details.
- Special.ini's gfx.fog.mode was never read. Fog always used GL_EXP fog.
- Projected shadow is now off for the focus car if no car model is shown (model=2 in car.ini)
- Added mirrors.simple.x/y to be able to place the mirror
- Added min/max FPS tracking (in the profile debug view, Ctrl-6). Is reset when toggling FPS on/off (Ctrl-F).
- Added menu.wait to potentially make the menu a bit more CPU friendly
- Current car's engine sounds are 2D when inside the car, 3D when outside (track view for example)
- Added mirrors.texture.offset and texture.angle to be able to modify the mirror direction.
- Added stats.flag_pos for the racing flag position
- Fog was modified to NOT use the GL_NV_fog_distance OpenGL extension; funny fog on very large polygons could occur (inverted).
- Bugfix in Modeler when exporting WRL's when the original did not have a texture assigned to a material.
- Added support for fullscreen Cg shaders (see http://www.racer.nl/tutorial/howto_f...en_shaders.htm) like sepia, bloom etc.
- Fullscreen (FBO) shaders support anti-aliasing on cards that have extension GL_EXT_frame_blit (nVidia 8xxx series and up) through
racer.ini's renderer.motion_blur.samples (set to 1/2/4/8/16 samples for example, depending on your card's maximum AA)
- Added 'motionblur method <n>' and 'motionblur blur_alpha <f>' commands (see http://www.racer.nl/reference/scripting.htm).
- Multiplayer car requests are handled very differently from previous versions. This was targeted at LAN games, not sure how it'll work on the internet.
Known problems: turning on motion_blur method 4 gives funny projected car shadows (no stencil buffer yet)
///////////////////////////
Racer 061
A few patches for v0.6.0...
Get it at http://www.racer.nl/download/racer061.zip
Changes:
- Fixed 'too many network adapters' crashes
- Fixed smoke animation in replays
- Set shaders.enable=1 in distribution (accidentally at 0 in the previous release)
- Modified road noise amplitude; v0.6 switched to Simplex noise (not Perlin) and that was faster in frequency
- Added stats.show_wrong_direction setting to be able to turn off the wrong-direction indicator.
- Added stats.max_race_view to limit all the stat views that F1 loops through (not all are useful)
- Added Cg compile errors to QLOG.txt when a shader fails to compile
- Added car engine jitter parameters (see http://www.racer.nl/reference/carphys.htm#enginejitter) to control engine jitter when shifting
- Engine acc/dec mix slightly modified; it was pure throttle application, now accVol=throttle+0.2-brakes (limited to 0..1) (decVol=1-acc)
- Added dbg_car.simple_susp_live_rate_slope; when implicitly integrating the wheel position, the suspension rate slope was calculated incorrected.
Set to 1 for backwards compatible suspension physics, 0 for more realistic damping (used only when dbg_car.susp_implicit_integration=1)
- Added dbg_car.damp_vertical_velocity_reversal. Set to 1 for dampening wheel velocity reversal (sign change).
Perhaps more stable with hard dampers. Default=0 for backwards compatibility.
- Improved error messages when ini files have mismatching brackets ({ and }) (detection, line numbers)
- Track special.ini's gfx.clear_color has been made obsolete. It will always be 1 (no speed increase detected)
- Racer.ini had timing.slomo set to 10. Now set to 0 to give more fps.
Finally another version...
Get it at http://www.racer.nl/dl_beta_win.htm
The changes below, enjoy!
Ruud
- Modified engine sound mix; now, it's always a mix between acc/dec sounds. This does mean that the sound
is always loud unless you downmix the decelerate_* audio trees in car.ini. The mix is based
on engine output (more 'acc' sound if the engine torque reaches its max_torque)
- The engine scales its internal lookup-table to get a valid 'maxTorque' reading in debug output Ctrl-8
(needed this for the audio mix above).
- LOD for tracks didn't work. It now does, only LOD definition has changed somehwat; lod_out has disappeared (!).
To improve Swiss-Stroll for example, search & replace lod_out with lod0_z (in geometry.ini, gives about 20% fps increase here).
Check http://www.racer.nl/tutorial/lod.htm for the latest definition.
- renderer.min_detail and max_detail set to 1.0. It was 0.3..3.0, which normally made visibility increase by 3x.
- Sky objects could be flipping on & off due to the wrong far-plane culling being used. Now, sky objects
are NOT culled at all (so more expensive and non-optimal but it seems ok).
- quickstart=1 works again
- The fader was always painted; fps should be a bit higher now.
- Scenegraph animation was a bit optimized. FPS increase is hard to notice though.
- ODE has always been compiled with asserts, ouch. Didn't seem to make a different in fps though.
- Defaults for racer.ini's renderer.max_detail and min_detail were 2 and 0.1, now both 1.0
- Added a flywheel special effect to the engine sound; upon shifts, some jitter is added to the engine frequency.
- Start lights image could appear offset when quickstart=1
- Added 3D lights support for start sequence; see http://www.racer.nl/tutorial/newtrack.htm#startlights for details.
- Special.ini's gfx.fog.mode was never read. Fog always used GL_EXP fog.
- Projected shadow is now off for the focus car if no car model is shown (model=2 in car.ini)
- Added mirrors.simple.x/y to be able to place the mirror
- Added min/max FPS tracking (in the profile debug view, Ctrl-6). Is reset when toggling FPS on/off (Ctrl-F).
- Added menu.wait to potentially make the menu a bit more CPU friendly
- Current car's engine sounds are 2D when inside the car, 3D when outside (track view for example)
- Added mirrors.texture.offset and texture.angle to be able to modify the mirror direction.
- Added stats.flag_pos for the racing flag position
- Fog was modified to NOT use the GL_NV_fog_distance OpenGL extension; funny fog on very large polygons could occur (inverted).
- Bugfix in Modeler when exporting WRL's when the original did not have a texture assigned to a material.
- Added support for fullscreen Cg shaders (see http://www.racer.nl/tutorial/howto_f...en_shaders.htm) like sepia, bloom etc.
- Fullscreen (FBO) shaders support anti-aliasing on cards that have extension GL_EXT_frame_blit (nVidia 8xxx series and up) through
racer.ini's renderer.motion_blur.samples (set to 1/2/4/8/16 samples for example, depending on your card's maximum AA)
- Added 'motionblur method <n>' and 'motionblur blur_alpha <f>' commands (see http://www.racer.nl/reference/scripting.htm).
- Multiplayer car requests are handled very differently from previous versions. This was targeted at LAN games, not sure how it'll work on the internet.
Known problems: turning on motion_blur method 4 gives funny projected car shadows (no stencil buffer yet)
///////////////////////////
Racer 061
A few patches for v0.6.0...
Get it at http://www.racer.nl/download/racer061.zip
Changes:
- Fixed 'too many network adapters' crashes
- Fixed smoke animation in replays
- Set shaders.enable=1 in distribution (accidentally at 0 in the previous release)
- Modified road noise amplitude; v0.6 switched to Simplex noise (not Perlin) and that was faster in frequency
- Added stats.show_wrong_direction setting to be able to turn off the wrong-direction indicator.
- Added stats.max_race_view to limit all the stat views that F1 loops through (not all are useful)
- Added Cg compile errors to QLOG.txt when a shader fails to compile
- Added car engine jitter parameters (see http://www.racer.nl/reference/carphys.htm#enginejitter) to control engine jitter when shifting
- Engine acc/dec mix slightly modified; it was pure throttle application, now accVol=throttle+0.2-brakes (limited to 0..1) (decVol=1-acc)
- Added dbg_car.simple_susp_live_rate_slope; when implicitly integrating the wheel position, the suspension rate slope was calculated incorrected.
Set to 1 for backwards compatible suspension physics, 0 for more realistic damping (used only when dbg_car.susp_implicit_integration=1)
- Added dbg_car.damp_vertical_velocity_reversal. Set to 1 for dampening wheel velocity reversal (sign change).
Perhaps more stable with hard dampers. Default=0 for backwards compatibility.
- Improved error messages when ini files have mismatching brackets ({ and }) (detection, line numbers)
- Track special.ini's gfx.clear_color has been made obsolete. It will always be 1 (no speed increase detected)
- Racer.ini had timing.slomo set to 10. Now set to 0 to give more fps.