Nuevo Racer 0.60 - 0.61 - 0.70
Moderador: XRStaff
- The_Master
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Nuevo Racer 0.60 - 0.61 - 0.70
Ha salido un nuevo racer, han mejorado las FPS y nordschleife al fin me funciona! os dejo el post en inglés de RSC
Finally another version...
Get it at http://www.racer.nl/dl_beta_win.htm
The changes below, enjoy!
Ruud
- Modified engine sound mix; now, it's always a mix between acc/dec sounds. This does mean that the sound
is always loud unless you downmix the decelerate_* audio trees in car.ini. The mix is based
on engine output (more 'acc' sound if the engine torque reaches its max_torque)
- The engine scales its internal lookup-table to get a valid 'maxTorque' reading in debug output Ctrl-8
(needed this for the audio mix above).
- LOD for tracks didn't work. It now does, only LOD definition has changed somehwat; lod_out has disappeared (!).
To improve Swiss-Stroll for example, search & replace lod_out with lod0_z (in geometry.ini, gives about 20% fps increase here).
Check http://www.racer.nl/tutorial/lod.htm for the latest definition.
- renderer.min_detail and max_detail set to 1.0. It was 0.3..3.0, which normally made visibility increase by 3x.
- Sky objects could be flipping on & off due to the wrong far-plane culling being used. Now, sky objects
are NOT culled at all (so more expensive and non-optimal but it seems ok).
- quickstart=1 works again
- The fader was always painted; fps should be a bit higher now.
- Scenegraph animation was a bit optimized. FPS increase is hard to notice though.
- ODE has always been compiled with asserts, ouch. Didn't seem to make a different in fps though.
- Defaults for racer.ini's renderer.max_detail and min_detail were 2 and 0.1, now both 1.0
- Added a flywheel special effect to the engine sound; upon shifts, some jitter is added to the engine frequency.
- Start lights image could appear offset when quickstart=1
- Added 3D lights support for start sequence; see http://www.racer.nl/tutorial/newtrack.htm#startlights for details.
- Special.ini's gfx.fog.mode was never read. Fog always used GL_EXP fog.
- Projected shadow is now off for the focus car if no car model is shown (model=2 in car.ini)
- Added mirrors.simple.x/y to be able to place the mirror
- Added min/max FPS tracking (in the profile debug view, Ctrl-6). Is reset when toggling FPS on/off (Ctrl-F).
- Added menu.wait to potentially make the menu a bit more CPU friendly
- Current car's engine sounds are 2D when inside the car, 3D when outside (track view for example)
- Added mirrors.texture.offset and texture.angle to be able to modify the mirror direction.
- Added stats.flag_pos for the racing flag position
- Fog was modified to NOT use the GL_NV_fog_distance OpenGL extension; funny fog on very large polygons could occur (inverted).
- Bugfix in Modeler when exporting WRL's when the original did not have a texture assigned to a material.
- Added support for fullscreen Cg shaders (see http://www.racer.nl/tutorial/howto_f...en_shaders.htm) like sepia, bloom etc.
- Fullscreen (FBO) shaders support anti-aliasing on cards that have extension GL_EXT_frame_blit (nVidia 8xxx series and up) through
racer.ini's renderer.motion_blur.samples (set to 1/2/4/8/16 samples for example, depending on your card's maximum AA)
- Added 'motionblur method <n>' and 'motionblur blur_alpha <f>' commands (see http://www.racer.nl/reference/scripting.htm).
- Multiplayer car requests are handled very differently from previous versions. This was targeted at LAN games, not sure how it'll work on the internet.
Known problems: turning on motion_blur method 4 gives funny projected car shadows (no stencil buffer yet)
///////////////////////////
Racer 061
A few patches for v0.6.0...
Get it at http://www.racer.nl/download/racer061.zip
Changes:
- Fixed 'too many network adapters' crashes
- Fixed smoke animation in replays
- Set shaders.enable=1 in distribution (accidentally at 0 in the previous release)
- Modified road noise amplitude; v0.6 switched to Simplex noise (not Perlin) and that was faster in frequency
- Added stats.show_wrong_direction setting to be able to turn off the wrong-direction indicator.
- Added stats.max_race_view to limit all the stat views that F1 loops through (not all are useful)
- Added Cg compile errors to QLOG.txt when a shader fails to compile
- Added car engine jitter parameters (see http://www.racer.nl/reference/carphys.htm#enginejitter) to control engine jitter when shifting
- Engine acc/dec mix slightly modified; it was pure throttle application, now accVol=throttle+0.2-brakes (limited to 0..1) (decVol=1-acc)
- Added dbg_car.simple_susp_live_rate_slope; when implicitly integrating the wheel position, the suspension rate slope was calculated incorrected.
Set to 1 for backwards compatible suspension physics, 0 for more realistic damping (used only when dbg_car.susp_implicit_integration=1)
- Added dbg_car.damp_vertical_velocity_reversal. Set to 1 for dampening wheel velocity reversal (sign change).
Perhaps more stable with hard dampers. Default=0 for backwards compatibility.
- Improved error messages when ini files have mismatching brackets ({ and }) (detection, line numbers)
- Track special.ini's gfx.clear_color has been made obsolete. It will always be 1 (no speed increase detected)
- Racer.ini had timing.slomo set to 10. Now set to 0 to give more fps.
Finally another version...
Get it at http://www.racer.nl/dl_beta_win.htm
The changes below, enjoy!
Ruud
- Modified engine sound mix; now, it's always a mix between acc/dec sounds. This does mean that the sound
is always loud unless you downmix the decelerate_* audio trees in car.ini. The mix is based
on engine output (more 'acc' sound if the engine torque reaches its max_torque)
- The engine scales its internal lookup-table to get a valid 'maxTorque' reading in debug output Ctrl-8
(needed this for the audio mix above).
- LOD for tracks didn't work. It now does, only LOD definition has changed somehwat; lod_out has disappeared (!).
To improve Swiss-Stroll for example, search & replace lod_out with lod0_z (in geometry.ini, gives about 20% fps increase here).
Check http://www.racer.nl/tutorial/lod.htm for the latest definition.
- renderer.min_detail and max_detail set to 1.0. It was 0.3..3.0, which normally made visibility increase by 3x.
- Sky objects could be flipping on & off due to the wrong far-plane culling being used. Now, sky objects
are NOT culled at all (so more expensive and non-optimal but it seems ok).
- quickstart=1 works again
- The fader was always painted; fps should be a bit higher now.
- Scenegraph animation was a bit optimized. FPS increase is hard to notice though.
- ODE has always been compiled with asserts, ouch. Didn't seem to make a different in fps though.
- Defaults for racer.ini's renderer.max_detail and min_detail were 2 and 0.1, now both 1.0
- Added a flywheel special effect to the engine sound; upon shifts, some jitter is added to the engine frequency.
- Start lights image could appear offset when quickstart=1
- Added 3D lights support for start sequence; see http://www.racer.nl/tutorial/newtrack.htm#startlights for details.
- Special.ini's gfx.fog.mode was never read. Fog always used GL_EXP fog.
- Projected shadow is now off for the focus car if no car model is shown (model=2 in car.ini)
- Added mirrors.simple.x/y to be able to place the mirror
- Added min/max FPS tracking (in the profile debug view, Ctrl-6). Is reset when toggling FPS on/off (Ctrl-F).
- Added menu.wait to potentially make the menu a bit more CPU friendly
- Current car's engine sounds are 2D when inside the car, 3D when outside (track view for example)
- Added mirrors.texture.offset and texture.angle to be able to modify the mirror direction.
- Added stats.flag_pos for the racing flag position
- Fog was modified to NOT use the GL_NV_fog_distance OpenGL extension; funny fog on very large polygons could occur (inverted).
- Bugfix in Modeler when exporting WRL's when the original did not have a texture assigned to a material.
- Added support for fullscreen Cg shaders (see http://www.racer.nl/tutorial/howto_f...en_shaders.htm) like sepia, bloom etc.
- Fullscreen (FBO) shaders support anti-aliasing on cards that have extension GL_EXT_frame_blit (nVidia 8xxx series and up) through
racer.ini's renderer.motion_blur.samples (set to 1/2/4/8/16 samples for example, depending on your card's maximum AA)
- Added 'motionblur method <n>' and 'motionblur blur_alpha <f>' commands (see http://www.racer.nl/reference/scripting.htm).
- Multiplayer car requests are handled very differently from previous versions. This was targeted at LAN games, not sure how it'll work on the internet.
Known problems: turning on motion_blur method 4 gives funny projected car shadows (no stencil buffer yet)
///////////////////////////
Racer 061
A few patches for v0.6.0...
Get it at http://www.racer.nl/download/racer061.zip
Changes:
- Fixed 'too many network adapters' crashes
- Fixed smoke animation in replays
- Set shaders.enable=1 in distribution (accidentally at 0 in the previous release)
- Modified road noise amplitude; v0.6 switched to Simplex noise (not Perlin) and that was faster in frequency
- Added stats.show_wrong_direction setting to be able to turn off the wrong-direction indicator.
- Added stats.max_race_view to limit all the stat views that F1 loops through (not all are useful)
- Added Cg compile errors to QLOG.txt when a shader fails to compile
- Added car engine jitter parameters (see http://www.racer.nl/reference/carphys.htm#enginejitter) to control engine jitter when shifting
- Engine acc/dec mix slightly modified; it was pure throttle application, now accVol=throttle+0.2-brakes (limited to 0..1) (decVol=1-acc)
- Added dbg_car.simple_susp_live_rate_slope; when implicitly integrating the wheel position, the suspension rate slope was calculated incorrected.
Set to 1 for backwards compatible suspension physics, 0 for more realistic damping (used only when dbg_car.susp_implicit_integration=1)
- Added dbg_car.damp_vertical_velocity_reversal. Set to 1 for dampening wheel velocity reversal (sign change).
Perhaps more stable with hard dampers. Default=0 for backwards compatibility.
- Improved error messages when ini files have mismatching brackets ({ and }) (detection, line numbers)
- Track special.ini's gfx.clear_color has been made obsolete. It will always be 1 (no speed increase detected)
- Racer.ini had timing.slomo set to 10. Now set to 0 to give more fps.
- The_Master
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yo encantado, si quieres agregame al msn para quedar y eso: luis_cobo85@hotmail.com
- Agus
- Colaborador RoR
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crobol escribió:Gracias a los 2 por mantener en vida el foro del Racer....
Seguid posteando todas las novedades que vayáis encontrando.
Un Saludo.
De nada hombre. Tenía pensado cuando termine un video del RoR montar una especie de Random pero con el Racer usando como server mi pc. Un día de estos testearemos The_Master y yo el online y si sale bien intentare organizarlo.
Saludos!!!!!!!
- The_Master
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- The_Master
- Aprendiendo a trazar
- Mensajes: 211
- Registrado: 11 Nov 2006 01:00
- Volante: Logitech G25
- Ubicación: Valladolid
- Contactar:
- Agus
- Colaborador RoR
- Mensajes: 3056
- Registrado: 28 Sep 2007 00:00
- Volante: Logitech G25
- Ubicación: Navalvillar de Pela
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Aunque parezca increible nueva versión corrigiendo muchos bug y añadiendo nuevas caracteristicas.
Racer 0.63
Saludos!!!!!
Racer 0.63
Saludos!!!!!
- The_Master
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- Agus
- Colaborador RoR
- Mensajes: 3056
- Registrado: 28 Sep 2007 00:00
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Nueva versión, que incluye Cg Shaders que no se lo que son pero lo voy comprobar en un momento
Racer 0.64c
Saludos!!!
Racer 0.64c
Saludos!!!
- Agus
- Colaborador RoR
- Mensajes: 3056
- Registrado: 28 Sep 2007 00:00
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Nueva versión del racer. Está es la 0.70 con nuevos efectos de iluminación y corrección de algunos bugs.
Racer 0.70
Además necesitais esto: http://www.racer.nl/download/vcredist_x86_vc2008sp1.exe
Saludos!!!
Racer 0.70
Además necesitais esto: http://www.racer.nl/download/vcredist_x86_vc2008sp1.exe
Saludos!!!
Con la version 0.7.0 me desaparecieron todas las agujas del tablero dentro del auto :S
Como lo arreglo??
Miren:
[img]http://i39.tinypic.com/sgljxh.jpg[/img]
[img]http://i43.tinypic.com/w8ajkg.jpg[/img]
Como lo arreglo??
Miren:
[img]http://i39.tinypic.com/sgljxh.jpg[/img]
[img]http://i43.tinypic.com/w8ajkg.jpg[/img]
- Agus
- Colaborador RoR
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Bueno me he descuidado un par de semanas y se me ha venido el mundo racer enima Ha sacado a la luz tres versiones nuevas tras la 0.70. La 0.71, 0.72 y la que os presento 0.73. Todavía no la he probado, en cuanto la pruebe os pongo capturas.
Racer 0.73
Saludos!!!
Racer 0.73
Saludos!!!
- The_Master
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